Diablo 2 Classes
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Diablo 2 Classes

diablo 2 LOD?
In Diablo 2 Is their any specific build you need if your any class(im being a paladin) Like I know if your a hammerdin you concetrate on that attack(obvi) but some people ive seen do soooo much damage like 12000. SO do I have to concentrate on building his stats(like Strength) or do they use a lot of charms and items that give + to skills.
I have a hammerdin with about that much damage (12k). Here's what I use:
Harliquin Crest Shako with Um rune
Enigma armor (Jah Ith Ber)
Arachnid Mesh Spiderweb sash
Heart of the Oak flail (Ko Vex Pul Thul)
Call To Arms flail (Amn Ral Mal Ist Ohm)
Chance Guards Chain gloves
War Traveler Battle boots
Herald of Zakarum Gilded shield with Um rune
2 Nagelring rings
Seraph's Hymn amulet
Hellfire Torch Large Charm
Annihilus Small Charm
Gheed's Grand Charm of fortune
I also have a bunch of small charms with Magic Find and Vitality on them.
My BASE stats are as follows:
Strength 47
Dex 33
Vitality 300
Energy 15
It *is* difficult to put all this together but this is one of the best builds out there.
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Diablo 2 All Classes

yes that amp will work, but it is a very low quality amp ( think flea market ) and will not last very long before it blows.
look for a amp that puts out 500-600 watts rms at 2 ohms.
yes that amp will work, but it is a very low quality amp ( think flea market ) and will not last very long before it blows.
look for a amp that puts out 500-600 watts rms at 2 ohms.
I think a lot of that stemmed from the fact that they essentially combined all six or seven Diablo 2 classes into Archer/Warrior/Alchemist. They copied some key abilities, but didn’t really have room to flesh out each individual playstyle. IMO the game would benefit greatly from sub-classes instead of having a wide variety of core classes.
do not ignore <center> </center>
and use it instead for the attribute align
I think a lot of that stemmed from the fact that they essentially combined all six or seven Diablo 2 classes into Archer/Warrior/Alchemist. They copied some key abilities, but didn’t really have room to flesh out each individual playstyle. IMO the game would benefit greatly from sub-classes instead of having a wide variety of core classes.